Monday, 24 June 2013

FINAL SUBMISSION

Mash up of 3 news articles

The mash up was the first step I took in creating my cryengine model, it helped me in what I had in mind as what I wanted to have for a bridge and architectural folly.

The submission for this can be found here.

18 sketch perspectives

This step if my development was different as it helped me understand how that the letter “F” can look different just by changing its size and form it helped me to create a bridge and understand that I can change and scale the side of my bridge and architectural folly

The submission for this can be found here and here.


36 custom textures
This part of the assessment was to create custom textures, this course had a lot got to do with creating custom textures in my other assessments, in saying this it has helped me to create different and help my understanding in how to create a texture.

The submission for this can be found here.

Sketch-up model and elevators

This part of the assessment was to require me to create a moving elevator in cryengine, I can say im very pleased in how far I have come in using the program. This elevator I applied to a draft model of my cryengine just to understand how I can create a moving object.

The submission for this can be found here.


Draft cryengine environment

This part was to create an environment of our choice I chose a valley from my country of origin that is Lebanon. As I was confident with using cryengine I created my valley to my satisfaction and to suite my bridge that will be created as well.

This submission for this can be found here.


Image captures and architecture

I can happily say I’m very pleased with the result that I have ended up with my bridge and folly as I have been open minded throughout the progress and my concept of “technology is a joke” that helped me as without the technology we have today bridges and buildings as mega as they are today will not be possible.
The design of my bridge is manly 3 zones and one zone on water level as my folly all my ways to get around are with elevators as my zones are just hanging around on the sides of the rock and elevators will take you around the bridge

The folly I created on the lower floor was that I wanted as the student’s to be on water level to really see the way the bridge is hanging on the rock and as I said without technology it wouldn’t be possible. As the folly is on water level it is a way to feel free and a way that sitting on water

In conclusion I am very pleased with the results of my bridge and I know that this will help me in my future in designing and understanding a building with we can jump into it in the virtual world.


Below are the photos of my final submission of my bridge.









STUDENT ASSESSMENT CRITERIA

below are the two student assessment criteria for Aram Odesh and NEVV

Friday, 21 June 2013

EXP 3 - Final Submission (Draft)


The mash up

This is a mash up of 3 different articles that related to architecture to make our own concept of a theory.
"Technology is a joke, Technology is a...."

click here to read more

18 sketch perspective drawings 

This part is the development of the 18 sketches we had to create using the letter “f”.

Click here to see more.

36 custom textures

The 36 custom textures were created to define the 6 words we had the 6 words I had are LINEAR, ROTATIONAL, SCALAR, ACCELEATION, GROWTH and HULT.

Click here to see more.

Elevator and folly

This part of the experiment was quiet fun as we got to make an moving object that is an elevator we can make it move in any way or form as we like, the folly was a part to see and have a feel of how the elevator works with a still object.

Click here to see more.

Image captures and architecture

In this experiment I wanted to keep my design simple but a stand out, the way how technology is being used as well can make the impossible possible that is been my motivation to make something that with the technology we have today is made.


Click here, here and here to see more.

Tuesday, 18 June 2013

Exp 3-week 4

For week 4 of our exp3 we had to create and develop 36 custom textures that had to define the movement of each of the 6 words we have chosen the 6 words I have chosen are “LINEAR”, “ROTATIONAL”, “SCALAR”, “ACCELERATION”, “GROWTH” and “HULT”. Below are the 36 textures according to the words.








Our next step was to apply these textures to at least three places within out scheme to help the bridge in navigating throughout the bridge as my bridge has not yet been developed I will apply the textures to the places I would like to use below are the textures on the bridge in sketch-up.



Tuesday, 4 June 2013

Exp 3-week 3

For my week 3, we were required to select one of the planes shown in the lecture and play around with the spaces to input the required spaces we need set out in the brief. I have chosen the Pantheon in Rome.

To develop my bridge I set out a list of the spaces needed with the sizes and how many rooms will be a good number. Below is the list of spaces and the sizes of each room.


I then used the plan for the Pantheon as a inspiration and developed my bridge using sketch-up. Each and every space I have put in zones and as you can see the spaces is shown the zone it is in. below is the model in sketch-up.




My next step was to import my bridge in my environment in cryengine and to see how the bridge works with my valley. Below are the shots taken from cryengine of the bridge in my valley.